Thinking outside the box and pushing boundaries is in our team’s DNA

Our team

Patrice Désilets

Cofounder and Creative Director

Patrice now cumulates 23 years in the games industry and has been recognized over the years for his audacity and thinking outside the box. With a background in theater, improvisation and cinema, he gets his creative inspiration in all sorts of art forms as well as in history. Most known for his work on Prince of Persia: The Sands of Time and as the original creative director behind the global success franchise Assassin’s Creed, Patrice decided to found his own studio in 2014 in order to have complete creative freedom and create new and original IPs such as Ancestors: The Humankind Odyssey.

Jean-François Boivin

Cofounder and Producer

With a background in Project Management, JF has been in the gaming world for over 15 years managing teams ranging in sizes of 30 to over 300, across multiple studios and on different continents. As cofounder of Panache, he is in charge of game production as well as studio operations, making him a center piece of the studio's success along side Patrice. Other than his role as co-head of Panache, JF's years of experience have led him to become in 2016 a member of the Board of Directors of La Guilde, a non profit organization whose main mandate is to promote the Québec video game industry locally and internationally and to support its development as a global hub.

Adam Galarneau

Senior Programmer

Anthony Lachance


Cedric Sentenac


Daniel Goupil

Technical Art Director

Dan St-Jean

IT & QA Specialist

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David Punset

Senior Programmer

Éléa Gadéa

Community Manager

Émile-Guillaume Ouellet

Associate Technical Director Character

Eric Houde

Senior Level Artist

Eric Thiffeault

Senior Programmer

Etienne Beaulieu

Director of User Experience

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Etienne Hébert

Senior Programmer

Frederic Laporte

Development Director

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Inés Setbel

3D Artist

Joffrey Kouadio

Character Modeler

Jean-François Morin

Camera Director

Julie Marchiori

Senior Narrative Designer

Louis Gendron


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Marçal Argudo Grau

Director of Technology

Marc-André De Blois

Design Systems Director

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Marc-André Jolin


Marianne Lupien

Content and Communications Producer

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Marie-Noël Vanasse

3D Animator

Nathan Sioui

3D Artist

Nicolas Cantin

Art Director

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Olivia Hamza

Concept Artist

Philippe Charron

Audio Director

Philippe Debay

Narrative Director

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Pierre Gauthier

Senior Programmer

Remko Troost

Senior Concept Artist

Ricardo Gomez

Associate Animation Director

Sarah Petri

QA Specialist & Game Designer

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Simon Lacoste

Senior Character Modeler

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Stéphane Desbiens

Senior QA Specialist

The Chinh Ngo

Art Director

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Vincent Picard